Scenarist Final Mux Problem » Bison Commons » FORUM lowesmall.shop
FORUM lowesmall.shop

FORUM lowesmall.shop



ПоискПоиск   Users   Registration   Entrance
Today: 20.04.2025 - 11:17:36
Pages:  1  2  

Scenarist Final Mux Problem

Advertising


AuthorMessage

Andy W

main user




Statistics:
Messages: 785
Registration: 09.25.2002

If you are altering your .ac3 files, then I would strongly recommend also deleting the scenarist parsing files, then opening your Scenarist project and allowing Scenarist to re-parse the modified .ac3 files before you go for a multiplexing/building session. Arky ;o)

---------------------
Message # 11 08.02.23 - 12:11:29
RE: Scenarist Final Mux Problem

Qazimov

main user




Statistics:
Messages: 705
Registration: 09.30.2002

When i alter the ac3 file, i always create a new one, import it into scenarist, kill the audio in the track and recreate it from the new ac3 file. But i knew that there is a parsing file for video (the .vif i think), but where is the ac3 parsing file ? Matz

---------------------
-Qaz 02 330i
Message # 12 08.02.23 - 12:15:52
RE: Scenarist Final Mux Problem

kosta

main user




Statistics:
Messages: 8,000
Registration: 03.02.2001

If you cannot find a related parsing file, then you can alternatively simply rename your audio file so that it does not match the name of the original, unaltered .ac3 file. For example, if the original, unaltered .ac3 file was called: "racing_car_soundtrack.ac3" then you could modify it with ac3fix (if that's what you wish to do - I'm not saying you should or you shouldn't - that's your choice, not mine), or whatever program you wish to run the .ac3 file through, then rename your new modified .ac3 file to: "racing_car_soundtrack_MOD.ac3" That way, Scenarist would automatically create a new parsing file for your .ac3 soundtrack, purely because it has a different name. I don't use Scenarist myself (I can't afford it, so I never had the inclination to invest too much time learning a program I could not potentially use on a commercial basis), but I am fairly sure it parses both audio and video files, as, indeed, does Maestro. Arky ;o)

---------------------
Message # 13 08.02.23 - 12:21:02
RE: Scenarist Final Mux Problem

Wayne@PelicanParts

main user




Statistics:
Messages: 42
Registration: 09.09.2002

Scenarist is making a parsing file for videos but i think that it does not generate any parsing file for AC3 (maube for mp2 but i'm not wotking with mp2). Actually, whrn i got this error, i simply relaunch the layout process, without erasing or touching at anything, and it works... Strange...

---------------------
Message # 14 08.02.23 - 12:29:49
RE: Scenarist Final Mux Problem

Eric Giles

main user




Statistics:
Messages: 542
Registration: 08.13.2002

I found the solution on the Sonic support page : Title Size of Vob file Mismatch - please contact technical support Description Scenarist Authoring Symptom When multiplexing, an error message appears: Error Size of Vob file mismatch. Please contact technical support. Solution This can be caused by a number of issues. Most common are read prroblems from hard disks or write problems to hard disks. Defragment your hard drives thoroughly. If the problem persists move the source assets to a different drive and select a different target directory. In some cases rebuilding the track in question helps as well. Rarely it can be caused by a corrupt audio stream which will need to be reencoded. I defragmented my destination disk, and every is fine now ! Maybe this should be on a FAQ about Scenarist

---------------------
Eric Giles '04 330i ZHP
Message # 15 08.02.23 - 12:37:30
RE: Scenarist Final Mux Problem
DAE ERROR -6012 : Previous topic
Pages:  1  2  

The administrator has prohibited guests from replying to messages! To register, follow the link: register


Participants