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YUV-Bitmap Import filter?

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Lactomaniac

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Messages: 31
Registration: 08.03.2003

Hello, in our company we have a Abekas 8150 production switcher. It has a framestore option so you can save framegrabs to a .yuv file. The format of this file is very simple: (i can email a sample if someone wants it) 720x576 Pixel (PAL): Y(8bit), U(8bit), Y(8bit),V(8bit)... and so on. As you can see its 4:2:2. Now my question: is there a way to import these files (lets say i have 250 grabs = 10sec) into avisynth and serve it directly to tmpenc without any colorspace conversions and create a mpeg2 file? There is also the possibility to save .y10 files witch are 10bit instead of 8! But i think mpeg2 is always 8bit (am i right?) thanks hans runz

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Message # 1 23.09.20 - 04:17:28
RE: YUV-Bitmap Import filter?

Eric

main user




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Messages: 232
Registration: 09.17.2002

did you try ImageSequence.dll ? It's the only plugin around to import image files. Is there no way to change the output format? (we have a similar task)

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Message # 2 23.09.20 - 04:25:49
RE: YUV-Bitmap Import filter?

Cosmos

main user




Statistics:
Messages: 493
Registration: 08.31.2001

The YUYV sequence is what the fourcc code YUY2 refers to. AviSynth can read that data if you have the right import filter. Stephen

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Message # 3 23.09.20 - 04:31:57
RE: YUV-Bitmap Import filter?

JLe38

main user




Statistics:
Messages: 531
Registration: 12.05.2003

Hello, i tried ImageSequence.dll, but it is not working. :( Can anybody code an import filter for me, that imports raw yuv2 files? Hans Runz

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Message # 4 23.09.20 - 04:36:53
RE: YUV-Bitmap Import filter?

chip4

main user




Statistics:
Messages: 338
Registration: 04.09.2003

The fourcc code us YUY2. If you attach a frame or if you can give more specific information about this raw data and how it is produced and someone might look at is out of curiousity, anonymously. It is at least interesting as a question. Stephen

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Message # 5 23.09.20 - 04:44:23
RE: YUV-Bitmap Import filter?

JAlfredPrufrock

main user




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Messages: 2,128
Registration: 08.28.2003

Hello, @scmccarthy: i gave information about this format in my first question. a PAL frame (720x576): row1: Y001 U001 Y002 V001 Y003 U002 Y004 V002 ... Y719 U360 Y720 V360 row2: Y721 U361 Y722 V361 ... etc. it is produced with an Abekas 8150 production switcher () or with a photoshop in-/export plugin: Hans Runz

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Message # 6 23.09.20 - 04:55:18
RE: YUV-Bitmap Import filter?

toropoki

main user




Statistics:
Messages: 922
Registration: 05.17.2003

@ hanfrnz it's very easy tocode. you just need to read YUY2 from yourfile and memcpy to new frames. BTW, AFAIK, TMPEGEnc only works with RGB24 input. so you'll need a convertion. if you attach a file with 2-3 320x240 frames i can code that in speed. <EDIT> not a good idea : i would't be able upload it :-/ so i've just 2 question : - how are consecutive frames stored ? (behind eachother i thing) - is there any header, or you need to enter size manualy.

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Message # 7 23.09.20 - 05:01:36
RE: YUV-Bitmap Import filter?

M3C

main user




Statistics:
Messages: 3,859
Registration: 01.29.2003

@ MarkFD answer 1: each frame is stored in a seperate file! like t001.yuv, t002.yuv ... answer 2: there is no header in these .yuv files and the resolution is always 720x576 (PAL) and 720x480 (NTSC) is there a mpeg2 coder which uses yuv2 input? I always thought an mpeg2 file is yuv (4:2:0) or is it rgb??? <edit> if you give me your email-adress i can send you a sample image. i tried to attach it to this reply, but is doesn work... hans runz

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Message # 8 23.09.20 - 05:10:40
RE: YUV-Bitmap Import filter?

Keechy E36

main user




Statistics:
Messages: 20
Registration: 10.14.2003

>answer 1: each frame is stored in a seperate file! like t001.yuv, >t002.yuv ... >answer 2: there is no header in these .yuv files and the resolution is >always 720x576 (PAL) and 720x480 (NTSC) the source filter will need 4 args (path,maxframes,width,height) and will output YUY2. that's okay ? >is there a mpeg2 coder which uses yuv2 input? I always thought an mpeg2 >file is yuv (4:2:0) or is it rgb??? MPEG is YV12 (4:2:0) YV12 support is recent in Avisynth (2.5 alpha), before we needed to upsample YV12 to YUY2.

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Message # 9 23.09.20 - 05:20:04
RE: YUV-Bitmap Import filter?

Libra

main user




Statistics:
Messages: 244
Registration: 09.26.2001

okay it's almost finished. you want it for Avisynth 2.07 or 2.5 alpha ? ^_^

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Message # 10 23.09.20 - 05:24:44
RE: YUV-Bitmap Import filter?
field deinterlace prevents resize : Previous topicNext topic: xvid little playback problem...
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