Come on! Let's hear some of your simulated drum tracks. Maybe a word or two on how you get them to sound real!!! I have to run, but i'll be uploading a sample of mine shortly. ~Rob.
--------------------- R.I.P. Louie: TehPandaShow gone but not forgotten
Here's what I've currently got for my drum template: The playing is all Jamstix 2, accents and fills included, and I continue to be thrilled with how good that plugin is. The drum sounds are all stock Jamstix sounds, along with a triggered kick sample. Some EQ on all the tracks, a bunch of compression on the kick, snare, and toms, and obviously loads of sexy 80s reverb.
Here's the thing, and the reason I bought a drum kit. 1. 99% of the time, regardless of how well the samples are recorded and layered and alternated, they still suffer from machine-gun-itus. All of the above samples sound like programmed drums. 2. 99% of the time, no matter how well the drums are programmed, it's COMPLETELY OBVIOUS that the drums were recorded in a fancy studio, whereas the rest of the stuff was recorded in a bedroom (or garage, or whatever). I'd much, much rather listen to a track with no real drums, or badly played real drums than a track that desperately wants to sound like it has real drums. Or a track that is proud of it's fake drums. More honesty, less try-hard.
remake of Nickelback's "Rockstar" with new lyrics for the Carolina Gamecocks. Todd Ellis did the low vocal and the members of Tokyo Joe did the other parts with the exception of the drums, which i did. very simple, but the quality is good i think -- the hi-hats are what makes it very natural to me because the kick and snare have the typical "over-produced Nickelback thing" going on.
I mainly use reaper to record demos to take to my band (which consists of only me on rhythm guitar and a singer/harmonica player). I guess I see the demos as the only chance I'll get to hear the songs in a full band environment, so i'm constantly on the lookout for more realistic sounding drums, bass and organs. This is also a hobby, and I can't afford to spend money on Jamstix or even Poise for that matter. I've recently settled on a convoluted little free effects chain that allows round robin samples with loopazoid. I've been trying out the BigMono kit samples that are available for free (the link has been mentioned around here somewhere). I find that for the GM Midi drum parts I tend to use (free things I've found on the internet and midi exports from Band In A Box) having a ton of velocity layers doesn't really help the realism much - it is alternating or random samples with subtle variations in timbre, pitch, etc. combined with some humanization of timing and velocity that make a difference. Here's a sample with only two or three different samples per drum. It's just a GM midi file from BIAB as an example. So it will not do rolls and flams and other performance things with GM, but I suppose it could if you have the samples. Here's a screenshot of the effects chain: This is nothing compared to what some of you are doing, but might give some ideas to other cheap folks like me.
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2002 Titanium/Black M Roadster (Ground Control suspension, ACS Exhaust, Sharked, CL Strong Strut, BMW Aluminium Pedals, Porterfield R4S's, a bunch of cosmetic mods)
done today,- basic EZdrummer kit played in live using the keyboard and then tightened up a little, and then processed like a real kit. Kind regards Dave Rich